Big Wigs se charge du "boss mod" on va dire, et plus.
* Alert messages
* Timer bars
* Target painting (put an icon over a player that has been singled out by the boss)
* Sending alerts to RaidWarn and tells
* Suppress "spam" sent by other player's bossmods
* Syncing via tho addon channel (so that the player doesn't have to be in combat range to get trigger messages)
* Combat log range adjuster (in case you don't have anyone in range to send you sync messages)
* FuBar/Minimap button for easy access to the configuration menu, resetting running modules, and seeing what modules are active.
* And lots more!
BigWigs is a boss timer and warning mod. Tekkub, the original BigWigs for Ace1 author, was inspired to write this after his very first raid run. He was horrified by the massive amount of spam his raid leader was creating with his boss mod. He was getting messages all over the place for things he didn't care about (Hunters can't dispell a curse or interrupt a heal). He also found that the "60 seconds until painful doom" timer messages were such a waste. Why not use a nice simple timerbar to show this?
Now there's a few other things that distinguish BigWigs from that other boss mod. First off, the timer frame is movable, as is the message frame if you choose not to send your alerts to the RaidWarning frame. There's a larger variety of sounds available, so more important messages can grab your attention while simple info messages won't drive you to sticking sharp objects into your speakers. BigWigs is also designed to only monitor a boss if you are nearby. This means you must target or mouseover a boss to enable that boss's module. When the boss dies the module will disable itself, after sending a nice "you killed it!" message.
The best difference, however, is one you can't see. BigWigs will take advantage of the new addon communication channel to send sync messages. This means that modules that rely on combat log triggers, like detecting when Ragnaros is engaged after a wipe, can trigger even if the player isn't in range to catch the combat log message. The only requirement for this to happen is that another BigWigs user is in range of the event. This sync system has the potential to allow for detailed info to be exchanged between BigWigs users, for instance the player in C'Thun's stomache can update the rest of the raid with data automatically.
A FuBar plugin is embedded in BigWigs to allow for easy configuration. If you don't use FuBar, then you will get a minimap icon that provides access to the same menu.
Boss Modules: Tekkub (BigWigs 1), Ammo, Rabbit, Shyva, Wiebbe, Lucen